/* Premium poker-grade card flip — kirmizi-siyah, buyuk-kart, yuksek-alcak ortak shell */

body[data-game-theme="kirmizi-siyah"],
body[data-game-theme="buyuk-kart"],
body[data-game-theme="yuksek-alcak"] {
  background:
    radial-gradient(ellipse at center top, hsla(155, 50%, 18%, 0.4) 0%, transparent 60%),
    radial-gradient(ellipse, hsl(155, 30%, 8%) 0%, hsl(155, 35%, 4%) 100%);
}

body[data-game-theme="kirmizi-siyah"] .draw-stage,
body[data-game-theme="buyuk-kart"] .draw-stage,
body[data-game-theme="buyuk-kart"] .reveal-stage,
body[data-game-theme="yuksek-alcak"] .reveal-stage,
body[data-game-theme="yuksek-alcak"] .draw-stage {
  background:
    radial-gradient(ellipse at center top, hsla(38, 80%, 30%, 0.18) 0%, transparent 65%),
    radial-gradient(ellipse at center, hsl(155, 55%, 22%) 0%, hsl(155, 65%, 12%) 70%, hsl(155, 80%, 6%) 100%) !important;
  border: 6px solid hsl(28, 70%, 14%) !important;
  border-radius: 18px !important;
  position: relative;
  overflow: visible !important;
  box-shadow:
    0 18px 50px hsla(220, 50%, 2%, 0.7),
    inset 0 0 0 2px hsla(45, 90%, 60%, 0.25),
    inset 0 6px 22px hsla(45, 100%, 70%, 0.06),
    inset 0 -8px 24px hsla(155, 80%, 4%, 0.5);
}
body[data-game-theme="kirmizi-siyah"] .draw-stage::before,
body[data-game-theme="buyuk-kart"] .draw-stage::before,
body[data-game-theme="buyuk-kart"] .reveal-stage::before,
body[data-game-theme="yuksek-alcak"] .reveal-stage::before,
body[data-game-theme="yuksek-alcak"] .draw-stage::before {
  content: '';
  position: absolute;
  inset: -10px;
  border-radius: 24px;
  background: linear-gradient(135deg,
    hsl(45, 90%, 70%) 0%,
    hsl(38, 80%, 50%) 25%,
    hsl(28, 60%, 22%) 50%,
    hsl(38, 80%, 50%) 75%,
    hsl(45, 90%, 70%) 100%);
  z-index: -1;
}

/* Premium card back — ornate diamond lattice with brass corners */
body[data-game-theme="kirmizi-siyah"] .card-back,
body[data-game-theme="buyuk-kart"] .card-back,
body[data-game-theme="yuksek-alcak"] .card-back {
  background:
    radial-gradient(ellipse at center, hsla(45, 90%, 60%, 0.18) 0%, transparent 60%),
    repeating-conic-gradient(from 45deg at 50% 50%,
      hsl(0, 75%, 38%) 0deg, hsl(0, 75%, 38%) 8deg,
      hsl(0, 80%, 28%) 8deg, hsl(0, 80%, 28%) 16deg) !important;
  border: 5px solid hsl(45, 90%, 65%) !important;
  border-radius: 14px !important;
  position: relative;
  box-shadow:
    inset 0 0 0 1px hsl(28, 70%, 14%),
    inset 0 0 22px hsla(0, 80%, 14%, 0.5),
    0 0 0 1px hsl(28, 70%, 8%),
    0 12px 32px hsla(0, 0%, 0%, 0.65) !important;
}
body[data-game-theme="kirmizi-siyah"] .card-back::before,
body[data-game-theme="buyuk-kart"] .card-back::before,
body[data-game-theme="yuksek-alcak"] .card-back::before {
  content: '';
  position: absolute;
  inset: 8px;
  border-radius: 8px;
  border: 1.5px solid hsl(45, 90%, 65%);
  background:
    radial-gradient(circle at 50% 50%, hsla(45, 100%, 70%, 0.18) 0%, transparent 50%);
}
/* Center medallion on card back */
body[data-game-theme="kirmizi-siyah"] .card-back::after,
body[data-game-theme="buyuk-kart"] .card-back::after,
body[data-game-theme="yuksek-alcak"] .card-back::after {
  content: '☕';
  position: absolute;
  top: 50%; left: 50%;
  transform: translate(-50%, -50%);
  font-size: 38px;
  color: hsl(45, 100%, 75%);
  text-shadow:
    0 0 18px hsla(45, 100%, 60%, 0.85),
    0 0 4px hsla(28, 80%, 14%, 0.8),
    0 2px 0 hsla(28, 80%, 14%, 0.6);
  filter: drop-shadow(0 0 10px hsla(45, 100%, 60%, 0.55));
  z-index: 1;
}

/* Premium card front — ivory with brass border */
body[data-game-theme="kirmizi-siyah"] .card-front,
body[data-game-theme="buyuk-kart"] .card-front,
body[data-game-theme="yuksek-alcak"] .card-front {
  background:
    radial-gradient(ellipse at 30% 25%, hsla(45, 100%, 95%, 0.6) 0%, transparent 65%),
    linear-gradient(180deg, hsl(45, 30%, 96%) 0%, hsl(45, 25%, 88%) 100%) !important;
  border: 4px solid hsl(45, 80%, 55%) !important;
  border-radius: 14px !important;
  box-shadow:
    inset 0 0 0 1px hsla(38, 60%, 30%, 0.25),
    inset 0 2px 6px hsla(45, 100%, 95%, 0.6),
    0 12px 30px hsla(0, 0%, 0%, 0.55) !important;
  font-family: Georgia, 'Times New Roman', serif !important;
  position: relative;
}
/* Corner rank/suit (top-left & bottom-right) */
body[data-game-theme="kirmizi-siyah"] .card-front .rank,
body[data-game-theme="buyuk-kart"] .card-front .rank,
body[data-game-theme="yuksek-alcak"] .card-front .rank {
  font-family: Georgia, 'Times New Roman', serif !important;
  font-weight: 900 !important;
  text-shadow: 0 2px 0 hsla(0, 0%, 0%, 0.08), 0 4px 8px hsla(0, 0%, 0%, 0.15) !important;
  letter-spacing: -2px;
}
body[data-game-theme="kirmizi-siyah"] .card-front .suit,
body[data-game-theme="buyuk-kart"] .card-front .suit,
body[data-game-theme="yuksek-alcak"] .card-front .suit {
  filter: drop-shadow(0 2px 4px hsla(0, 0%, 0%, 0.25));
}

/* Anchor card highlight (mid in arasi/yuksek-alcak) */
body[data-game-theme="yuksek-alcak"] .card-slot.mid,
body[data-game-theme="buyuk-kart"] .card-slot.mid {
  filter: drop-shadow(0 0 14px hsla(45, 100%, 60%, 0.5));
}

/* Stage hint arrow polish */
body[data-game-theme="yuksek-alcak"] .arrow,
body[data-game-theme="buyuk-kart"] .arrow {
  font-size: 48px !important;
  color: hsl(45, 100%, 70%) !important;
  text-shadow: 0 0 12px hsla(45, 100%, 60%, 0.7), 0 2px 4px hsla(28, 80%, 8%, 0.6);
  opacity: 0.85 !important;
  filter: drop-shadow(0 4px 6px hsla(0, 0%, 0%, 0.4));
}

/* Card label below slot */
body[data-game-theme="yuksek-alcak"] .card-label,
body[data-game-theme="buyuk-kart"] .card-label {
  font-family: Georgia, serif;
  letter-spacing: 2px;
  font-size: 12px !important;
  color: hsl(45, 100%, 75%) !important;
  text-shadow: 0 1px 2px hsla(28, 80%, 8%, 0.6);
  font-weight: 800 !important;
}
